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Tetris Wouldn't Win at The Game Awards — An Additional Classification May Address This Issue

Whenever a prominent honors show nears, there’s always a clamor for the addition fresh award types to honor unsung work and fill the passions of enthusiasts who have specialized interests.

Another commentator previously argued advocating for terror-themed awards. It would be amazing. So would board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all blinkered fanatics, there's a strong justification for why my demand is the most urgent above others. This is the request: It's essential to create an award type for logic-based games.

The Genre Classification Challenge

Categorizing art by genre defies precise measurement; it’s very subjective, and typically generate discussions resulting in unclear classifications. There’s a reason film award organizations don’t do it. Yet it remains an essential concession within the realm of video games, that demonstrate such variety they barely qualify one unified medium.

For the full spectrum of gaming accomplishments to receive acknowledgment, and to ensure all game types to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Leading game ceremonies presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications successfully include many game types, and you can find room for numerous titles.

Different situation exists for logic-based experiences. No suitable classification appears to put them. Consider three of recent excellent titles, all very different: the architectural riddles in a particular game, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles in another game. Which classification works between these six categories? Simply put, no category fits.

Recognition Challenges

Numerous examples exist of brilliant puzzle games released every year without proper recognition during gaming ceremonies, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • A renowned logic title wasn’t nominated in any category during that awards season
  • Another imaginative release received no nominations during that ceremony
  • Popular arranging title received no acknowledgment recently
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

Frequently they represent small games, yet the craft behind logic titles carries substantial weight. Well-known matching games rank among the most-played games in the world continuing this trend for many years.

The famous puzzle experience challenges popular creative games competing to become most purchased experience; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, while interacting with diverse game types.

The Solution and Justification

Logic titles wouldn't face that issue. One could readily select multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave many worthy titles.

To emphasize again, these are games lacking appropriate categories in important events. Brain-teaser creators operate at the hard edge interactive creation, developing some of most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they deserve recognition. Don't make them wait generations.

LG
About the author

Laura Gregory

Elena is a minimalist lifestyle advocate and interior design enthusiast.

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